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This also happens on Windows to some degree and is a game bug. Note: The Black Mesa UI flickers heavily when the game is not GPU-bound. Resource sharing with Vulkan applications.Resource sharing with D3D12 applications under vkd3d-proton.
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Documentation is very poor and it's not clear how an implementation is supposed to behave. API features that are currently not supported include: Currently, only basic 2D texture sharing between D3D9 and D3D11 is supported when using DXVK for both APIs. This feature is still experimental and has not been thoroughly tested on all graphics drivers, so issues are to be expected. This feature will not be supported on Windows systems. The required wine patches are currently only available in Proton Experimental. This fixes video playback in a number of Koei Tecmo games (Atelier series, Nioh 2), as well as the D3D11-based UI in the Windows version of Black Mesa. Implemented initial support for shared resources (PR #2516).
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Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently.
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Fixed potential issues when using state caches that were created on a driver with a different feature set.Fixed an issue where the d3d11.samplerAnisotropy option would apply to the wrong kind of samplers.Fixed an issue where incorrect barriers would be emitted for UAV rendering (PR #2696).
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Fixed an issue which would cause the state cache file to not be written properly.FIxed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK.Implemented non-seamless cube maps for D3D9 using the VK_EXT_non_seamless_cube_map extension if supported by the driver.